Independent Game Writing · Sydney

The frontier between hype and honesty.

Long-form reviews, indie spotlights, and slow-burn guides — written by players who finish the game before they file the verdict. New pieces every Tuesday and Friday.

Neon-lit cityscape from a featured game Character concept art crop Open-world landscape vista Detail of a pixel-art scene Controller and desk setup Indie game key art
The MysticMoonFrontier writing desk in Surry Hills

A founder note

Started in a Surry Hills flat, still allergic to review-score inflation.

I launched MysticMoonFrontier in 2018 after a decade of writing coverage that had to fit a deadline instead of the game. We publish fewer pieces, later, and only once we've actually rolled credits — because a first-impressions score isn't a review.

Everything you read here is reader-funded. No affiliate quotas, no embargoed hot takes, no "sponsored verdicts." Just careful writing from a small team that plays too much and sleeps too little.

— Harriet Vale, Founding Editor

How we cover a game

Four steps before a single score gets published.

01

Play to completion

We finish the main campaign — and a healthy chunk of the side content — before drafting a word. Roguelikes get a 20-hour minimum. Live-service gets revisited at launch, month one, and month six.

02

Test on real hardware

Performance notes come from actual devices — a base PS5, a Steam Deck, and a mid-range 2021 PC — not a spec sheet. We log frame drops, load times, and battery draw so you know what you're buying.

03

Separate taste from craft

Every review states plainly what's a matter of genre preference versus a genuine design flaw. If a game isn't for us but nails what it set out to do, we say so — loudly.

04

Update after patches

A launch verdict isn't the final word. When a major patch or expansion lands, we revisit the piece, timestamp the change, and adjust the score if the game earned it.

The desk

Five writers, one editorial line.

Harriet Vale

Harriet Vale

Founding Editor · RPGs

Fifteen years on the beat. Will defend turn-based combat to anyone who'll listen.

Deng Okafor

Deng Okafor

Reviews Lead · Action

Speedrun-adjacent. Measures a game by how it feels in the first ten minutes and the last.

Mei Tanaka

Mei Tanaka

Indie Editor · Narrative

Champions the small stuff — visual novels, two-hour gems, and itch.io oddities.

Rory Fitzgerald

Rory Fitzgerald

Tech Writer · Performance

Runs the hardware bench. Owns more capture cards than any one person should.

Video review

Watch our verdict, not just read it.

Every headline review ships with a companion video breakdown — captured footage, spoiler-free structure, and the score explained on screen. Here's our latest: a 40-hour dive into this season's most divisive open-world RPG.

"The only games outlet whose scores actually changed which games I bought this year. No fluff, no 9/10 for everything."
— Jordan P., Newtown · Reader since 2021

The Tuesday & Friday dispatch

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Get in touch

Pitch us, correct us, or just say hi.

Freelance pitches, review copies, and reader tips are all welcome. The desk is staffed Monday to Friday, 9:00–17:00 AEST.

+61 2 9380 8875

[email protected]

58 Albion Street, Surry Hills NSW 2010

Surry Hills